Closed captions or transcribed video is a great idea for your YouTube videos. It allows watchers to follow along is a loud environment (like public transport) as well as offering the hearing impaired an opportunity to partake. Of course, learners of a new language can also use the transcription service to read the words as people speak.
Here are some simple steps to follow to add captions to any YouTube video. Take this example:
To add closed captions, follow these steps:
Click on the settings tool on the YouTube video interface (looks like a gearwheel) ** within ** the video pane
Select subtitles: automatic
Let Google’s AI do all of the heavy linguistic lifting.
The image below shows you hot to do this. Notice that my computer is configured in French, but that doesn’t matter, you get the idea:
Then, you can copy-paste the transcript by using the interface. Here’s how:
Click on the “more options” icon – the three grey dots next to the “save” option ** below ** the video
Following the Microtalk I gave last Wednesday at TAG, I wanted to thank everyone for their interest and comments. As I reported, I learned the day before the Microtalks that we did not secure funding to relaunch the licensing project through the Story Bikes idea. Arguably, I was really interested in looking at the legal issues of that project… which bring me to the reason I’m writing this post. Did anyone say PIVOT? 😉
As a librarian and doctor-of-laws*, the problem(s) I seek out in my research involve(s) complex institutional arrangements within the realm of information, arts and culture. Games (and anything in the general area of new-ish complex-ish copyrightable works, mostly digital but not exclusively) are my preferred object of study and my preferred subjects are libraries and the environments they subsist in (Cities, Universities, School Boards, Prisons, and yeah, mostly any state-like institution you can think of). The vector linking my object(s) and subject(s) are legal arrangements fostered through institutions like markets, firms (old school Coasian classics, but also newer ones – from the perspective of Western thought – and their correlating mirror image, namely) commons or algorithms (full disclosure: I am a cyberneticist dabbling in socioeconomic theories in the post-modern sense, but I can easily “code switch” as I routinely have to interact with people working on positive or natural theories of law, e.g.: mostly lawyers – I am also a librarian, so I have to be conversant on a wide array of theoretical, conceptual, methodological and analytical approaches in any scientific field – any and all ideas welcome in my Thought Bazar).
Many existing digital platforms ward off libraries from acquiring content (think Steam, iTunes, Google Play and their ilk). Québec and other jurisdictions also have some stringent regulations applied to how certain libraries can acquire content. My working hypothesis (fear!) is that this platform & regulatory “double punch” will render Libraries KO in the digital world. Remember, without libraries (and archives and museums – collectively referred to as LAMs), society does not have many alternatives for us to consume content beyond buying it on a market… unless you consider piracy or the creation of original content as alternatives, but do they really allow for the participation in an open democratic society? I position libraries as an alternate institutional arrangements “feeding off” markets but eliminating market failures (citizens too poor to buy a game) or negative externalities (not knowing about the existence of a great game) as well as power asymmetries (incapacity to join/participate a social group because one lacks knowledge/agency). Certain types of works and many digital markets exclude libraries, which, in turn, excludes so many more… (sigh)
As far as I’m concerned, indie games represent the PERFECT STORM for my research… I feel that if I can get indie games in libraries, I will have made my humble contribution in minding these gaps…
Despite the very temporary setback of not getting the grant for the Story Bike idea, I remain unshaken in my resolve to get more indie games (and, more broadly, informational, cultural and artistic copyrighted works) in libraries, as my personal social hack of existing institutional networks for the betterment of a plurality of voices and expressions in our crazy world.
I know TAG has always been active with libraries through the amazing Arcade 11 initiative – this ongoing event is what sent me on this research path so I must recognize the essential work undertaken to keep the relationship with Libraries active! I am hoping to go deeper in the games in libraries thread. Please contact me if this interests you !
IBISWORLD reports: this system is in the “industry analysis” section of the Business Research Portal
ProQuest Business Databases: find articles by searching for the name of the trade associations, major players, industry name or consumer trend concept. Focus on articles from trade journals and academic/peer-reviewed/scholarly journals
Do you really think Google can help you with this one?
3. Consumer analysis: demographics, size of the target market and their consumption process (pre-during-post)
Remember: you’ve already learned so much! Don’t forget to use what you’ve found already!
When researching or launching a new business, information about industries, markets or competitors can be invaluable. In this session, we will cover resources from the Internet as well as licensed market and industry intelligence databases available from Concordia University Library. This is a workshop adapted from the “Entrepreneurship” course at the John Molson School of Business.
Locate industry and market reports from the Internet and the Library
Understand how to use datasets from Statistics Canada (Census & Cansim) and other national agencies
Develop a healthy information diet
1. Know your industry: reports from IBIS Wrold; SME Benchmarking; Mergent Intellect
2. Using Google for business research: trade associations & governments
3. Statistics Canada for entrepreneurs: Census & CANSIM
4. Reading up on your idea & staying up to date with articles
0. Where does information come from?
1. Know your industry – look up industry codes (NAICS)
Here is a bibliography on the topic of research in Canadian universities. In no particular order, I’ve tried to incorporate some sub-themes, namely graduate students; research support; international; innovation. I’ve grouped results based on the type of source, such as trade associations, government reports and academic articles.
Trade Associations & Think Tanks
(Criteria: reports in English from the last 5 years issued by Canadian organisations. Method: Google with a focus on PDF files and keywords such as research, innovation, university)
(Using Google and Publications Canada’s search engine. Because universities are governed by provinces in Canada, I also looked to Québec. I included here reports provided by Concordia University, my employer, to government agencies. OECD also had some interesting reports, but not UNESCO.)
Science Canada. Collaboration between Federal Research Funding Organizations: Policies and Guidelines. Multiple pages. Retrieved from: http://www.science.gc.ca/eic/site/063.nsf/eng/h_1E7A5F18.html (list of cross sectorial issues important to all disciplines, including open access and research data management)
Statistics Canada, 2016. Higher Education Research and Development Estimates (HERD). Multiple Websites. Retrieved from: http://www.statcan.gc.ca/imdb-bmdi/5109-eng.htm (yearly data, last updated on June 2016. Click on “related products” and explore publications, CANSIM data and The Daily for various reports and datasets)
(Using Concordia University Library‘s Discovery layer, I searched for canad* AND universit* AND (research* or innovat*) and filtered for peer-reviewed articles from the last 5 years. I reviewed the first 50 hits and selected articles based on perceived relevance.)
Moore, Gabriel, et al. “Implementing Knowledge Translation Strategies in Funded Research in Canada and Australia: A Case Study.” Technology Innovation Management Review 6.9: 16-27. Retrieved from: https://timreview.ca/article/1016
SÁ, CRESO M., and ANDREW KRETZ. “Technology Commercialization as University Mission: Early Historical Developments at the University of Toronto.” Technology & Culture 57.1: 119-43. Retrieved from: https://muse.jhu.edu/article/611802
(ebook) Lacroix, Robert, Louis Maheu, and Paul Klassen translator, eds. Leading Research Universities : Autonomous Institutions in a Competitive Academic World. Montreal Quebec ;aKingston Ontario; Ottawa, Ontario: McGill-Queen’s University Press; Canadian Electronic Library. Retrieved from: http://clues.concordia.ca/record=b3231050
(ebook, original edition) Lacroix, Robert, and Louis Maheu, Les Grandes universités De Recherche : Institutions Autonomes Dans Un Environnement Concurrentiel. Montréal, Québec: Les Presses de l’Université de Montréal. Retrieved from: http://clues.concordia.ca/record=b3293016
The summer is over and I am getting ready for the new semester. On the agenda this academic year: launching some training videos on youtube, to show undergrads in business the ins and outs of research. Stay tuned for the links, soon…
The context of the lecture is the “Knowledge Management” graduate course in Education. Although this is in the EdTech program, a sizable proportion of students are in traditional teaching roles but may want exposure to other contexts. I also understood that the students will be called upon to either manage copyrighted content for others or be the creators of copyrighted content (as freelancers).
The lecture will be divided in three sections:
Introduction to copyright (Canadian copyright, reserved rights, moral rights, exceptions…)
Managing copyrighted content (CMS, importance of policies & contracts, permission vs. exceptions, open licensing…)
Copyright & the freelancer (rights & responsibilities, work-for-hire & contracts, going to court…)
My team of engineers are working hard on building a functioning prototype. We have selected a “stripped down” Linux distribution running Kodi as a platform. We picked some generic controllers, a hard plastic case and a mini-computers running on solid state memory (the Gygabyte Brix in fact).
They will hopefully deliver a first version of the device by late June. We will also deliver all our code via the usual open source venues (not sure which actually, but my team is keen on contributing their work back to the community quickly).
Afterwards, my team and I hope to visit with 2 public library systems: Montreal and Austin public libraries. We aim to discuss this project with library employees (administrators, professionals and staff), game developers and patrons. I have ethnographers working on our research instruments.
So, my team is busy with the work our grant has funded and we should have some tangible results in a month or so.
Please let me know if you have questions, ideas or comments, I am most interested in them! My email is: o.NOSPAMcharbonneau@concordia.ca (note to humans: please remove all capital letters from my email address to reach me).