Universities | Page 10

Gamification Research

Vintage Video Games at the Museum (in Québec City)

I saw this add in a special section of Le Devoir this weekend:

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Essentially, the Musée de la civilisation de Québec has issued a plea to get donation of antique video game consoles to build a heritage grade collection.

They are also announcing an expo on vintage games starting April 24th 2013:

Game Story
April 24, 2013–March30, 2014
Video games first appeared on the scene in the early 70s. Still a relatively new medium, they have evolved and improved continuously to become a major cultural industry today. The history of video games is also the history of graphic and industrial design as reflected in console styling, fan magazines, and packaging and advertising. The exhibition creates authentic period ambiances using a variety of visual supports including objects associated with the games themselves.

Adapted by Musée de la civilisation based on an exhibition by Réunion des musées nationaux – Grand Palais in collaboration with Musée des Arts asiatiques Guimet and Association MO5.COM.

You have until March 2014 to get to Québec City.

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Concordia University Information literacy Lectures and conferences Open education

Talking at the e.Scape conference today

I will be giving my talk shortly this morning at the e.Scape conference at Concordia University on the topic of :
The unexpected journey from a 60 minute lecture to a MOOC: a librarian’s mid-way report
I’ll be talking about how my use of technology has changes my professional practice.
I’ll briefly discuss MOOCs also, positioning them as the extreme end of the elearning continuum – both in terms of structure and pace. More on MOOCs here:
[youtube http://www.youtube.com/watch?v=eW3gMGqcZQc&w=560&h=315]
Mostly, I’ll discuss my training videos as well as the development of a business information literacy curriculum as part of my employment, most of which are in various stages as pilot projects or drafts.

Gamification K-12

Game used in Lithuanian libraries

From the eIFL website (an association of libraries from developing countries, see this post about a game used in school libraries :

Utena A. and M. Miskiniai Public Library in Lithuania has received funding to expand their innovative Play to Study service, which includes an educational computer game for vulnerable children, to more than 50 schools in nine municipalities, reaching 7,000 children.

More on the project here.

Blended Learning Gamification Inspiration

Scratching the surface of video games

Through the TED Talks iTunes feed, I watched last evening this talk by Mitch Resnick on teaching kids to code:

Here is the link to Scratch, the kid (and neophyte) friendly video game builder.

I’ve been thinking of using video games or gamification for library & information literacy instruction and the Scratch tool seems like a fun and easy way to test some prototypes.

A different thread lead me to the strange case of David S. Gallant, who was recently let go from the Canadian Revenue Agency. He apparently developed a simple game about his day job which seems to put him in hot water. Here is his video presentation you Youtube:
[youtube http://www.youtube.com/watch?v=AOJ0oUaDL0U&w=640&h=360]

I like the simple game dynamic, it reminds me when I first learned how to code on Hypercard on an Apple II way back in the early 1990s. Essentially, you are placed in a situation and the system prompts you for a few options. I also really like the idea of putting the player in the shoes of a call center operator.

So, here is a simple concept of my game: You are the libarrian ™ in which you play a (maybe) stereotypical librarian that is faced with questions from users. That way, the player would need to learn what we know in a role-playing, cognitive dissonance inducing on-the-spot way. It is like taking a multiple-choice test, but with (possibly) jokes and a dynamic kitch-spartan interface. What more could you need ?

Actually, the goal would be to also start the game at the lever of the user. Too many library-related instruction starts by presenting the library (books on this floor, here is the library catalogue, etc.) – I find this turns most people off. We should start to discuss the learner – what are their learning/reading/seeking habits. Then, talk about their need – what it means to do research (at any level) in a university. Confronting the two is a great way to generate interest in library resources while having an open conversation about the tools that constituted their info seeking habits (i.e. watch my videos on Google & Wikipedia):
[youtube http://www.youtube.com/watch?v=videoseries?list=PLaqfn26UOsX-k3NLTFgGTJGUY6BLjj4D_&w=640&h=360]

Blended Learning Inspiration Open education

We, the learners…

Petra Dierkes-Thrun launches a “A Bill of Rights and Principles for Learning in the Digital Age” on her blog this morning (hat tip to the Chronicle and University Affairs for the link).

I love these statements from the preamble:

The Internet has made it possible for anyone on the planet to be a student, a teacher, and a creative collaborator at virtually no cost. Novel technologies that can catalyze learning are bubbling up in less time than it takes to read this sentence. Some have emerged from universities, some from the private sector, some from individuals and digital communities. In the past year, Massive Online Open Courseware, or MOOCs, have become the darling of the moment–lauded by the media, embraced by millions–so new, so promising in possibility, and yet so ripe for exploitation.

We believe that online learning represents a powerful and potentially awe-inspiring opportunity to make new forms of learning available to all students worldwide, whether young or old, learning for credit, self-improvement, employment, or just pleasure. We believe that online courses can create “meaningful” as well as “massive” learning opportunities.

We are aware of how much we don’t know: that we have yet to explore the full pedagogical potential of learning online, of how it can change the ways we teach, the ways we learn, and the ways we connect.

[…]
Our broad goal is to inspire an open, learner-centered dialogue around the rights, responsibilities, and possibilities for education in the globally-connected world of the present and beyond.

The document itself presents a set of rights and another of principles. With regards to the former, they include the right to: access; privacy; create public knowledge; own one’s personal data and intellectual property; financial transparency; pedagogical transparency; quality and care; have great teachers; and to be teachers. While for the latter, principles include: Global contribution; Value; Flexibility; Hybrid learning; Persistence; Innovation; Formative assessment; Experimentation; Civility; and Play.

I find that these statements are important reminders of the issues that underpin our daily activities. Congratulations to the drafters and this will certainly help me orient my online endeavours.

Bibliographies Blended Learning Read Me

Some books about online/blended learning

Here are some books that a colleague from our Center for Teaching and Learning has recommended:

Call Number LB2361 P6813 2009eb
Author Power, Michaël
Title A designer’s log [electronic resource] : case studies in instructional design / by Michael Power
Publisher Edmonton [Alta.] : AU Press, c2009

Call Number LB 1027.23 C24 2011
Author Caulfield, Jay, 1949-
Title How to design and teach a hybrid course : achieving student-centered learning through blended classroom, online, and experiential activities / Jay Caulfield ; foreword by Alan Aycock
Edition 1st ed
Publisher Sterling, Va. : Stylus Pub., 2011

Also found this one through the xEDBook blog:
Teaching and learning at a distance : foundations of distance education by Michael Simonson … [et al] atPearson/Allyn & Bacon (the 5th edition seems to be the most current one).